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He discussed the creation of villains who would fit both systems. In previous articles, he explored how blending the games might add visceral, visual appeal to your roleplaying experience and emotional urgency to your miniatures battles. This combination of Age of Rebellion and X-Wing has long been a subject of discussion among fans, and it has also been at the center of a number of articles by guest writer Bryan Young.
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With a little imagination, you can blend the games to add new dimensions to your enjoyment of the Star Wars experience. Just as the galaxy benefitted from the unusual combination of a Tatooine farm boy and a Corellian smuggler, you can bring these games together. Your starfighter battles are far more vivid when you can see and touch the starfighters.īut these games don't need to stand apart. With its streamlined mechanics and nearly limitless customization, X-Wing allows you to recreate nearly any starfighter duel that leaps to mind. On the other hand, X-Wing cuts away from the politics, the relationships, and the action on the ground to focus laser-sharp on the sort of Star Wars starfighter battles that spark the imagination. The rest of you become Rebels, woefully outnumbered and outgunned, looking to complete whatever missions might make a dent in the Imperial machine. One of you assumes control of the Empire and its vast resources-soldiers, pilots, TIE fighters, Star Destroyers, and even the Death Star. In the Age of Rebellion roleplaying game, you and your friends weave your own, galaxy-spanning tales of action, adventure, and duty. Iconic heroes, powerful villains, dramatic starfighter battles, and the heated conflicts between the evil Galactic Empire and the rag-tag Rebel Alliance-these are all hallmarks of the original Star Wars trilogy, and you can bring them all to life on your tabletop with both Star Wars ™: Age of Rebellion™ and the X-Wing ™ miniatures game. If we can make it to the ground, we'll take the next chance.
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